

And, young players would not only be prime targets but will also be learning very personally destructive lessons, in-game. On top of this, players are continually trying to scam or rip off other players. one, and are forced to join corporations. New players can do nothing to compete one vs. You lose your ship and any time or money you have invested in that ship. As an example, you come out of a gate (load screen) to find someone in a carrier (which takes over a year to obtain) and you get complete blown up. Eve Online (company name is CCP and is owned by a Korean parent company) has decided that gate camps and station camps are good places for PvP to occur. Leaving the defeated player alone after one kill.

Ganking in other games, usually involves killing a lower level player and then moving on. What Eve Online players call "ganking" is actually camping. Most MMOs frown upon camping other players in PvP. What I feel makes Eve Online particularly bad, is that the game design is absolutely terrible with regards to most new players. Children may not care about this, but parents should. As a generalization, PvP tends to produce more negative in-game interactions than PvE focused games. However, this game is primarily a PvP game. There are a lot of cool aspects about the game, namely focused around exploration. The sleepers are just too hard to solo efficiently, and you run the very real risk of getting killed in the wormhole on your own as it's just like 0.0 space with the added twist of no local chat to warn you of hostiles.I have over 10 years experience in playing MMOs (massively multiplayer online games), and this game is by far the worst one I have played. The only reasonable way to make money from wormhole plexing is to join a wormhole corporation. The best way to get into incursions is probably to find a corporation that specializes in doing incursions, there are channels in-game that try to team up people but it can take time to get into incursion fleets through those in addition to the trust issue. However, if you can fly a logistics ship and have the skill at Level 5 you have an advantage. You are also expected to have excellent combat skills and the ability to fly a fully T2 fitted battleship at the least, but nowadays those are a dime a dozen. This activity however really demands excellent teamwork and I am also told that to get into a good incursion team can take a long time. I have never done it myself, but I am told you can earn up to 100 million ISK for a single hours' work. The time needed to get decent research agents, coupled with the skills needed, makes this something to reach for when you have nothing better to do. Today, you can get about 100k for each Datacore sold, meaning that 12 million ISK a day became about 500 thousand ISK a day. I used to make 12 million ISK a day myself doing absolutely nothing for a few months-but then the rest of the Eve world caught on, and finally CCP nerfed it with changes to factional warfare. This used to be a great way to make money in Eve Online. Just do a little research on the market, check contracts for copies or researched BPOs, and see what's being sold and for what profits.

The reason is that should I recommend any specific blueprint, everyone that reads this will do the same, thus cutting the profits for that blueprint to near zero. You might wonder why I don't just tell you what blueprints to research. With advanced laboratory operation at Level 4, you can use 10 slots simultaneously, meaning profits in the region of 300 million ISK a month. However, 30 million ISK a month for each slot in use should be attainable. The possible amount of ISK that you can earn depends heavily on the blueprints being used and the availability of lab slots.
